Lectured in 4de jaar Informatica
Theory [A] 25.0
Exercises [B] 50.0
Training and projects [C] 0.0
Studytime [D] 200
Studypoints [E] 7
Lecturer Rudy STOOP
Co-lecturers  
Reference IIINFO04A04032
 
Key words


Objectives
To gain insight in solution methods for complex problems, graphs, computatorial geometry, search and game strategies.


Prerequisites


Topics
A survey of the classical graph algorithms : depth and breadth first search, minimal spanning tree, minimal distances, acyclic graphs and topological sorting, flow networks and matching.

Introduction to computatorial geometry: basic techniques, convex hull, proximity, point location, geometric search, line segment intersection.

Introduction to search and game strategies, backtracking, brauch-and-bound, munimax, a-b pruning.

Teaching Methods


Materials used


Study guidance


Assessment


Study costs


Lecturer(s)
Rudy STOOP

Language
Dutch